Has anyone else noticed that almost every first-person shooter that comes out nowadays is set in the “modern” world. With huge successes like Modern Warfare 2 and Battlefield: Bad Company 2 it’s easy to see why. However, there is a part of me that longs for a return to the innovative sci-fi shooter; something along the lines of Starsiege: Tribes.
Imagine my surprise when I got handed a review copy of the PS3 version of Section 8, a multiplayer focused sci-fi shooter featuring everything from jet-packs to drop-ships developed by TimeGate Studios. Now don’t get me wrong, Section 8 is not a Tribes replacement. I honestly don’t think anything will ever be similar enough to Tribes to warrant taking its place. That being said, however, Section 8 does a great job of filling the Tribes role on modern consoles.

For those of you who have never heard of Section 8 let me fill you in. It’s a team-based sci-fi shooter that plays out like a combination of Halo and Battlefield. Much like the conquest mode in the Battlefield series, there are two teams, each with a set amount of “tickets.” Each time you die, your team’s ticket count drops by one. There are also control points on the map. If you control less than half of the points, your team’s ticket count will continue to drop until you take more control points. Once your team’s tickets hit zero, you lose.
What is so unique about Section 8 is it’s “burn-in” feature. Rather than spawning on the map at designated respawn points, like in most games, players spawn thousands of feet above the battlefield on orbiting spaceships. These spaceships shoot you down into the fray. What’s so innovative about this is that you actually get to control where you land on the battlefield. This allows for unique strategies as well as unique ways to score some kills (crashing into enemies). You do have to watch out though, anti-aircraft fire will cut you to pieces before you even touch the ground.

Another cool feature of Section 8 is that you have the ability to call down support structures. As you play the game you earn money though scoring points, killing bad guys, etc. You can spend this money on support structures (anti-tank turrets, supply crates, etc) and vehicles that will be dropped out of the sky to where you choose. Again, this innovative method of transportation allows gamers to explore new strategies that cannot be employed in other games.
One thing I really liked about Section 8 is that every player comes equipped with a jet pack. Maybe it’s the kid in me, but every time I’m flying above the a firefight only to drop down next to the bad guys, shotgun a blazing, I can’t help but smile.

What also makes this shooter a lot of fun is that there are different equipment packages for you to choose from, each with its own use. Much like the Battlefield series, players can choose an anti-vehicle package, a sniper package, mid-range rifle package, etc.. If none of these are to your liking, you are able to make custom packages that fit your needs on the battlefield.
While Section 8 is primarily a multiplayer focused title, there is a single-player campaign. Clocking in around 5 hours, the single-player portion tells the story of Alex Corde, a soldier whose unit is completely wiped out. On a quest for revenge, Corde joins the seemingly suicidal 8th Armored Infantry. The soldiers of the 8th Infantry are an elite unit whose missions involve being drop into heavily fortified enemy bases.
The single-player campaign is essentially eight levels of objective based gameplay with AI bots. Obviously meant to serve as a primer for the multiplayer, each level introduces the gamer to different types of game modes and equipment. The thing about the single-player is that it’s very easy. There really is no way to lose. Every time you die, you are able to burn-in with no penalty. I thought I was pretty good at this game until I hopped into a few multiplayer games and got my ass handed to me. I wish TimeGate had made the single-player portion a bit more difficult so that it would serve as a better training ground for the multiplayer.
Another issue I had with the single-player campaign is that it felt like an afterthought. The narrative is pretty week, featuring characters that I could care less about, motives and actions that seem to come out of no where, and little to no background information on the Section 8 universe. Had TimeGate fleshed out the single-player into a full eight to ten hour experience, a lot of these issues would have been resolved.

One thing worth mentioning is that the PS3 version of Section 8, which was released seven months after the PC and Xbox 360 versions, has some new and improved features. First off, the PS3 version features three maps that were previously release for the PC and Xbox 360 as DLC. The PS3 version also boasts a significant number of behind the scenes changes (graphics improvements, smoother game mechanics, etc.). Lastly the PS3 version allows gamers to download a program that lets them host servers from their PC.
While Section 8 is an ambitious title, there are some short comings. The biggest issue I had with the game is that there are not a lot of people playing it online. I understand that this is a catch-22 for TimeGate, seeing how there is a lack of people online which, in turn, drives people away from purchasing the game, only to fuel the lack of people online. I think a large part of this problem is the price of the game. Seeing how Section 8 is only available as a download from the PlayStation Network, $30 seems a bit steep for gamers to take a gamble on.
Ultimately Section 8 is a fun multiplayer experience, that is if you can find the people to play with. I would recommend this game to hardcore console shooter fans who are looking for a break from the “modern” setting. Seeing how the single-player portion of the game is a bit short, I would also only recommend this game to gamers who focus on multiplayer. Section 8 is a great first step towards establishing a sci-fi console franchise. Hopefully TimeGate Studios has it in them to make another title set in this world, this time fleshing out the single-player experience a bit more.